![]() ABI class: X.Org Video Driver, version 25.2 (II) Module intel: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so (=) Assigned the driver to the xf86ConfigLayout (=) Matched vesa as autoconfigured driver 3 (=) Matched fbdev as autoconfigured driver 2 (=) Matched modesetting as autoconfigured driver 1 (=) Matched intel as autoconfigured driver 0 ABI class: X.Org Server Extension, version 10.0 (II) Module glx: vendor="X.Org Foundation" (II) Loading /usr/lib/xorg/modules/extensions/libglx.so (WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory) (II) xfree86: Adding drm device (/dev/dri/card0) (II) systemd-logind: logind integration requires -keeptty and -keeptty was not provided, disabling logind integration If no devices become available, reconfigure udev or disable AutoAddDevices. (II) The server relies on udev to provide the list of input devices. (=) ModulePath set to "/usr/lib/xorg/modules" (WW) The directory "/usr/share/fonts/75dpi" does not exist. (WW) The directory "/usr/share/fonts/100dpi" does not exist. (WW) The directory "/usr/share/fonts/Type1" does not exist. (WW) The directory "/usr/share/fonts/misc" does not exist. (=) Max clients allowed: 256, resource mask: 0x1fffff (=) No monitor specified for screen "Default Screen Section". (**) |->Screen "Default Screen Section" (0) (=) Using system config directory "/usr/share/X11/" (WW) warning, (EE) error, (NI) not implemented, (?) unknown. (++) from command line, (!!) notice, (II) informational, Markers: (-) probed, (**) from config file, (=) default setting, To make sure that you have the latest version. Kernel command line: initrd=\initramfs-linux.img initrd=\intel-ucode.img cryptdevice=/dev/nvme0n1p2:volumeGroup root=/dev/mapper/volumeGroup-root rw lang=de init=/usr/lib/systemd/systemd locale=de_DE.UTF-8 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile version string: OpenGL ES 3.2 Mesa 22.0.0 OpenGL profile mask: compatibility profile OpenGL shading language version string: 4.60 OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.0.0 OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 4.60 OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.0.0 OpenGL renderer string: Mesa Intel(R) Xe Graphics (TGL GT2) If I'm missing any information please tell me and I will add them.Įxtended renderer info (GLX_MESA_query_renderer):ĭevice: Mesa Intel(R) Xe Graphics (TGL GT2) (0x9a49) Memory at 4000000000 (64-bit, prefetchable) Įxpansion ROM at 000c0000 Ĭapabilities: Vendor Specific Information: Len=0c Ĭapabilities: Express Root Complex Integrated Endpoint, MSI 00Ĭapabilities: MSI: Enable+ Count=1/1 Maskable+ 64bit-Ĭapabilities: Power Management version 2Ĭapabilities: Process Address Space ID (PASID)Ĭapabilities: Address Translation Service (ATS)Ĭapabilities: Page Request Interface (PRI)Ĭapabilities: Single Root I/O Virtualization (SR-IOV)ĭoes anyone has an idea what the problem can be or where I can find a hint what the problem is. Subsystem: CLEVO/KAPOK Computer Device 51a1įlags: bus master, fast devsel, latency 0, IRQ 155, IOMMU group 1 The app does have an onscreen virtual gamepad, but we do not recommend it for long-term gameplay.00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2 (rev 01) (prog-if 00 ) If you are connecting your gamepad using USB, you need to use a USB on-the-go (OTG) cable to connect the gamepad to the phone, which can be purchased on Amazon. We also recommend using gamepad clips to attach a Microsoft or Sony gamepad to your phone. Some require additional drivers and/or software updates to properly function. ![]() ![]() Note: the nano-receiver must be connected to a USB port that delivers enough power, such as a powered USB hubĪdditional gamepads may work with GeForce NOW.Note: you must set the controller to work in ( DirectInput mode).Sony DualShock 4 connected using Bluetooth or USB.Sony PS5 DualSense connected using Bluetooth or USB.All Microsoft Xbox Wireless controllers using Bluetooth or USB.NVIDIA SHIELD controller connected wirelessly or using USB.
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